AV for Flash CS6 102 - Creating Animation

AV for Flash CS6 102 - Creating Animation

by ASK Video
4.0 Β· 610 ratings
13.99 USD Download from Mac App Store
v2.0.2 Β· Updated 1 month ago Β· 193.03 Mb Β· Released Jan 2013

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Key Features

πŸ€– AI Powered
✨ Filters & Effects
🎨 Drawing & Paint
πŸ’» Code Editor
πŸ—œοΈ Archive / Compress
β™ŸοΈ Strategy Game
AV for Flash CS6 102 - Creating Animation

About AV for Flash CS6 102 - Creating Animation

Flash is the industry standard solution for creating professional 2D animation. In this course Adobe expert Iain Anderson shows you how to create professional looking animation content in Adobe Flash CS6... This course starts with keyframes. Ian shows how they work within the Flash timeline to create different types of β€œin-betweening” or β€œtweening”. He quickly dives in deeper, revealing the detailed and intricate ways to β€œease” your tweens in and out for add realism. He then widens his focus to show you how to use Motion Presets. By understanding the inner workings of β€œeasing” and β€œtweening”, you’ll start making those very subtle tweaks to your animations that bring a sense of finesse to the finished production. Next up, you’ll learn the variety of different animation methods that Flash CS6 supports and by the end of this section you’ll have a solid understanding of the wide palette of animation types that are available. Soon you’ll be developing your own animation style with the added knowledge and confidence that you are using the best techniques and tools for any given situation. This course concludes with a mini-project: A Banner Animation. Here you’ll learn how to apply and tweak multiple animations so they all fit and work together in visual harmony! With Iain’s expert tips, you’ll be able to quickly and easily breathe life into any artwork to create outstanding animations! Table of contents: 1. Introduction 2. Using the Timeline 3. Keyframes 4. Shape Tweening 5. Classic Tweens 6. Guide Layers 7. Masking 8. Motion Tweening 9. Easing Position in the Motion Editor 10. Easing with Keyframe Graphs 11. Using Motion Presets 12. Duplicate and Exchange 13. Testing your Movie 14. Nesting Symbols 15. Repositioning Symbols and Symbol Types 16. Distribute to Layers 17. Onion Skinning 18. Keyframed Hand-drawn Animation without Tweening 19. Inverse Kinematics 20. 3D Overview 21. Conclusion: Build a Banner